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1. Turn them (temporarily) into ogres. Ogres with class levels and professional-quality equipment. Oh, and give all of them Cleave, if not Great Cleave.
2. Send them up against hordes of first-level human warriors.
3. ...Who needs a third step?

(There is, in fact, some plot happening here, but we adjourned the game before it got to that point. The party has been badly mauled by ogres more than once lately, so I thought it'd be nice to give them a short go on the other end of the stick.)


Apr. 8th, 2007 11:33 pm
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"If I've been infected by the wererat... that means I get monk bonuses with my natural attacks!"

"...wanna be my animal companion?"

- the party's monk and ranger making the best of adversity.

I was also entertained by the moment when the ranger unexpectedly took out the last of their foes while trying to surrender to them. (Note to party: if you're going to try bluffing your enemies all the time, one of you really ought to put some skill points in Bluff. Also, if you have advance warning of combat, consider using your buffing spells BEFORE moving into range of the big hurty ogre.)

D&D summary

Mar. 4th, 2007 01:29 pm
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Mission accomplished! )
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Annoyed a couple of weeks back: one of the NPCs in my D&D campaign is a priestess somewhere in her sixties. I wanted to paint up a figure for her, so I went by Mind Games in Melbourne to look through the miniatures...

It's always been easy enough to find female figures, of course. Granted, the ones who don't look like pole-dancers from a fantasy-themed 'gentlemen's club' are still a minority, but these days it's a large enough minority to offer a lot of choice. If you want a sensibly-armoured woman holding a mace, you should be able to find one.

If you want a woman over the age of fifty - or even thirty - that's quite another matter. There are, of course, any number of old men, ranging from a hundred and one Gandalf wannabes to any number of grizzled generals. But as for human women... a couple of Wicked Witches, and that's pretty much it.

This bemuses me. Some of the most memorable people I've met IRL have been grand old women. Even in fantasy novels, Tolkien excepted, there are quite a few. And the number of female warriors/mages/etc suggests that there must be plenty of openings for them in people's gaming universes... so what happens to them after they hit thirty? Do they all sprain their ankles and retire from adventuring? Do all those queens and princesses grow less powerful and important with age? Or have the Men of Gor stolen them all by then? In the end I went with one of the Ragnarok figures - a priestess who wears a full-face mask, so at least her age is ambiguous. For this particular character, that might make sense, but it's not really a universal solution.

And now that I'm done ranting, miscellaneous campaign fluff from my game. )

Oh, and: exercise since last: 40km, total 560km/336mi: 5th day from Weathertop. Slacked off during January, trying to get back into it now. Got 16km done while watching Day of the Jackal, which is still a good movie after all these years. Along with Princess Bride, one of the very few book-to-film adaptations that stand up alongside the original.
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From yesterday's Aramia game (not verbatim, but close):

MAGISTRATE: "So, Bishop Hamish [leader of the Crown's forces in the region] ordered you to retrieve the dragon eggs and turn them over to our agent in Woodsedge."

TYLIS: "Yes."

M: "And when you got to Woodsedge, you gave two of the eggs to our agent and kept the third concealed in your backpack."

T: "Yes."

M: "And your plea to the charge of 'disobeying orders' was...?"

T: "Not guilty."

M: "You don't want to alter that plea?"

T: "No."

The PCs got convicted on that charge (the other three got a finding of extenuating circumstances, Tylis didn't) but narrowly managed to escape conviction on 'desertion' and 'treason' by finding an influential character witness who told the court that they weren't malicious, just incompetent. So they got off with a year's exile to the Frozen North (TM) instead of being hanged, drawn, quartered, and burned.

BTW, when levelling up a character it is probably not a good idea to talk loudly about how much your Swim, Climb, Balance, and Jump skills suck within earshot of the GM. It may not change my plans for the game, but it will certainly make me more gleeful about them :-)

In other news, cocker spaniel + laser pointer = instant amusement for dog and human alike.
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Revived my D&D campaign yesterday after nine months' hiatus. We'd agreed that three of the players would drop out of my game, because it's easier for them to come to half our games (i.e. Rey's sessions) than all, and added one new player (workmate of Rey's) so we now have four players, which is a nice manageable number. One monk, one cleric, one ranger, one fighter/sorcerer, all second-level at the start of this session.

PC don't grow on trees, you know... )
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Today I convolved some data. For the uninitiated, this is pretty much the signals-processing equivalent of sex, only uncomplicated by other people.

Then later on, I deconvolved some other data. I'm not sure what this is the signals-processing equivalent of.

And yesterday I finished painting a figure I've spent ages on (Sir Stephen Swift, to those following the Aramia game; he makes an appearance in [livejournal.com profile] edward_dujean's imminent summary). I'm very pleased with how he came out. The face and eyes (always fiddly) turned out well, with very little effort on my part; the blacklining, shading & highlighting on his armour came up very nicely, and the basing isn't too shabby. I'm tempted to enter this fellow next time there's a novice contest; I can see one or two spots where he'll lose marks (I didn't entirely succeed in getting all the casting lines off, and my freehand on his shield is a bit wobbly), but I'd be interested in commentary on the rest of it. One of these days I will get a camera with a decent macro mode so I can bore you all with my miniatures in better focus.

Incidentally, it is entirely a coincidence that one of the major ethnic groups in my setting just happens to have the same rather dark skin that I've found easiest to paint ;-)
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Crossposted to [livejournal.com profile] roleplayers, an adventure I inflicted on my D&D group over the last couple of sessions. One of the basic ideas for this came from Ravenloft, but the embellishment is mine, with a little help from Disney :-)

The Village. )


Aug. 8th, 2005 08:34 am
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[livejournal.com profile] freyaw came to visit on her way back home, staying Friday night - we went shopping at Tin Soldier on Saturday and invested in gaming-related shinies before she flew out. Then I painted up a beastie for the evening game, which was rather fun. )

Looks like we're actually going to manage three or four games on consecutive weekends, which is practically unheard of.

Have been playing Knights of the Old Republic, after grabbing it from a bargain bin. On the whole, pretty enjoyable, but with some major frustrations. Quests that break when you do things in an order they hadn't expected, a lot of "trudge across three maps you've already explored to talk to somebody again" (doubly frustrating because the same company had solved that problem five years earlier, and triply with the number of people who seem to think 'somewhere in a vast featureless desert' is a good place to arrange a meeting). And the damn swoop racing... okay, minigames good for providing variety, but after the first couple of races these were just infuriating. If I want racing games that difficult I'll buy a racing game, not a turn-based CRPG, 'k? And having multiple NPCs talk about "upgrading your swoop bike", but not actually providing any way to do so, was just rubbing salt into the wound. Unskippable cutscenes also grate, especially when attached to things that are going to happen over and over.

But it had the things I really like in a CRPG. Decent characters, reasonable storyline, and some real choices, some of them quite complex. (What do you do when a court's assigned you to defend a man you know to be guilty?) Good enough that I'll probably track down KOTOR 2 one of these days, but it could've done with a bit more polish.
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This is the background/setting info for the D&D game I run... well, the 'public knowledge' part, at least. For a PC's-eye view, see [livejournal.com profile] edward_dujean. Those who've seen other information about this setting, please remember there are players reading this post...

Fairly long. )


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