It is great that your world-building acknowledges the importance of trade, providing a reason for people to brave hellish dangers in order to travel from $RURAL_TOWN to the land of the Totally Not Arabs Because This Is A Fantasy World people.
That said, when the five trade goods that matter in your fantasy world are clay, wool, metal, grain, and timber, I tend to go "Hmmmmmmm".
(Also, when travel is horrifically dangerous, people should probably be concentrating on shipping portable manufactured goods rather than raw materials.)
That said, when the five trade goods that matter in your fantasy world are clay, wool, metal, grain, and timber, I tend to go "Hmmmmmmm".
(Also, when travel is horrifically dangerous, people should probably be concentrating on shipping portable manufactured goods rather than raw materials.)