Via Kos, a chart of Left Behind Games Inc's recent share performance.
To quote a recent company report:
As of the three months ended December 31, 2006, we have started to generate revenue, and through December 31, 2006 have incurred net losses of $31,157,019 and had negative cash flows from operations of $6,383,394 since our inception through December 31, 2006. Our ability to continue as a going concern is dependent upon out ability to generate profitable operations in the future and/or to obtain the necessary financing to meet our obligations and repay our liabilities arising from normal business operations when they come due. We plan to continue to provide for our capital requirements by issuing additional equity.
I don't think the concept was the problem here. It wasn't really any sillier than Mario Brothers, or any more offensive than GTA. I suspect, had the gameplay been good, people would've looked past the preachiness or even managed to enjoy it in a campy sort of way.
The problem was expecting people to buy it for the concept alone, without good gameplay. (At least, I have to assume they forgot about the importance of gameplay; if they'd been paying even a little attention on that front, $30 million should've got them more than it did. And as per the comments over at Kos, $30 million is a LOT to spend on a computer game; you have to sell an awful lot of copies just to make your money back.)
To quote a recent company report:
As of the three months ended December 31, 2006, we have started to generate revenue, and through December 31, 2006 have incurred net losses of $31,157,019 and had negative cash flows from operations of $6,383,394 since our inception through December 31, 2006. Our ability to continue as a going concern is dependent upon out ability to generate profitable operations in the future and/or to obtain the necessary financing to meet our obligations and repay our liabilities arising from normal business operations when they come due. We plan to continue to provide for our capital requirements by issuing additional equity.
I don't think the concept was the problem here. It wasn't really any sillier than Mario Brothers, or any more offensive than GTA. I suspect, had the gameplay been good, people would've looked past the preachiness or even managed to enjoy it in a campy sort of way.
The problem was expecting people to buy it for the concept alone, without good gameplay. (At least, I have to assume they forgot about the importance of gameplay; if they'd been paying even a little attention on that front, $30 million should've got them more than it did. And as per the comments over at Kos, $30 million is a LOT to spend on a computer game; you have to sell an awful lot of copies just to make your money back.)