May. 25th, 2012

lederhosen: (Default)
"Dear GM, I just noticed a weapon that would work really well for my character. Um, so well that I'd like you to check it for game balance in case you think it's broken."

Hmm.

Power fist: costs 30 requisition points, requires Distinguished level Renown, 2d10+17 damage and ignores 9 points of armour.

Breaching augur: costs 18 req points, no Renown requirement, 4d10+15 damage and ignores 7 points of armour, doubles criticals. Also, special weapon ability means you actually roll 5d10 and discard the lowest.

Counting crits, average damage + armour pen = 38 vs 53, which seems impressive, but in practice either of them is enough to one-shot most opponents; it's more the cost and accessibility that seems odd.

OTOH, maybe it's just that the power fist is woefully under-powered/overpriced compared to ranged weapons. For the same cost as a power fist and lower Renown, you can buy a honking big lascannon that does comparable damage to the augur from a comfortable distance.

(It does annoy me a bit that the basic rule book has NO weapon upgrade options for a melee specialist until you've accumulated several missions' worth of reputation.)

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lederhosen

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